Client portal & UEFN development services

A great map starts with a real developer.

UEFN developer & designer with 2+ years of experience. I build maps, Verse scripts, and custom interfaces for UEFN.

NAOXI maps +0

Maps created

Studio clients +0

Happy clients

Experience +0

Years of experience

Resource Discovery

Selected work

Interfaces, Verse systems, and 3D props built for polished UEFN experiences.

Past 30d Featured Projects
UI
UI V-Bucks offers

Shop

Custom shop with several categories: weapons, money, coins, linked to a V-Bucks sales offer.

UI/SCRIPT
UI + Script Custom inventory

Custom Inventory

Custom inventory that allows you to have custom items, stake items, place items on the ground, and use items.

UI/SCRIPT
UI + Script Multi-app device

iPhone

Functional iPhone, unlocks with Face ID, custom app additions, banking, Spotify and more.

UI/SCRIPT
UI + Script Secure accounts

Bank

Banking system with personal code security, deposits and withdrawals with history and personal code change.

UI/SCRIPT
UI + Script Central hub

Pause Menu

The pause menu allows access to many features in one place.

UI
Shop custom

Shop

Custom shop with several categories, linked to a V-Bucks sales offer.

UI
Custom Monster

Custom Monster

A fully 3D custom monster connected to verse

UI
Aura shop

Aura Shop

A shop within the UI to buy all types of auras linked in verse

UI/SCRIPT
UI + Script Persistent stash

Weapon Stash

Permanent storage of weapons and items with easy deposit and individual retrieval.

How we work

From brief to launch

A clear path for every UEFN build—even if you are new to Fortnite Creative. No guesswork: scope first, then ship.

  1. Brief

    You share goals, references, audience, budget, and deadlines. I ask the right questions so nothing important is missing.

  2. Spec & mock-up

    Written scope, flow, and UI or map outline. We validate the plan before a single line of Verse or terrain work starts.

  3. Build & iterations

    Production in milestones with structured feedback. Revisions follow the tier you picked (script / UI / map).

  4. Delivery

    UEFN project handoff, short walkthrough, and a launch checklist (Island Code vs private playtest, devices, perf).

  5. Support

    Post-launch window for critical fixes, plus optional follow-up scope for seasons, balance, or new features.

Creator Feedback

What clients say

Fast, clean collaborations with clear communication from brief to delivery.

Bryan

5/5

CUSTOM SHOP

Absolutely perfect the shop is amazing, I highly recommend it!

28 May 2026

What I offer

Services

Script, UI, or full map — describe your project and I'll send a custom quote. No fixed rates: every build is scoped to your brief.

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SCRIPT

Custom Verse for mechanics, progression, devices, and automation—scoped to your island.

  • Game systems & loops
  • Clean, commented Verse
  • Revisions per agreed scope
  • Quote after your brief

MAP

End-to-end UEFN production: layout, gameplay, scripting, and delivery—every map is quoted individually.

  • Level design & flow
  • Integrated Verse
  • Performance-aware builds
  • Custom quote per project

Partner on your map

Join forces instead of paying upfront — I join your project as co-developer in exchange for a percentage of island revenue. Ideal when you have a strong concept and want a dedicated UEFN dev on the team.

  • No upfront cost
  • Revenue split agreed before production
  • Full dev involvement

3D models & assets

Custom 3D work and asset integration for UEFN — props, vehicles, set dressing, or bespoke models built alongside scripting.

  • Props & vehicles
  • Set dressing & environment assets
  • Integrated with your island scripts

Requests, quotes, chat & contact — all in one place

No forms on this site. Log in to the client panel to submit a project, message me for anything else, or propose a budget. That is where production starts.

Questions

FAQ

Practical answers about timelines, revisions, scope, and how UEFN projects go live.